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Here are some updates from where we're up to on pygame 2 with SDL2. pygame now compiles with SDL2 from source on at least Mac, Linux, and Windows. SDL2 now does batching with the existing API. Should be in the next release. So no need to integrate SDLgpu, or to change how we submit surfaces for rendering. Many things are working with SDL2, there are dozens of known issues and test failures however.
The main one is color keyed surfaces not working properly. The other big piece of work is getting it to compile on the build bots (travis, appveyor), and making pre releases available. There have been a few more developers contributing (10 in the last month).
Work continues on cleanups, making it more developer friendly, and developer out reach. The repo has been cleaned up, removing the clutter, and beginning an internal CAPI refactor.
Unit tests have also undergone some cleanups using newer features. Python 2.4/2.5/2.6 support has been removed in the code. The contribution guide has been improved. If anyone using pygame in Berlin wants to come along and help talk with people interested in contributing, I am presenting here:. We're working toward the 1.9.5 release (the refactor release).
There could be 'one more SDL 1.2' release, and we may use that SDL1.2 branch for a 1.9.6 release. The pygame Artist in Residence grant celebrates the Python arts community and lends a tiny bit of support to someones art practice.
Josh Bartlett is the first recipient. An artist residency usually works something like; a person spends some time in either a gallery making something to present or in a music club doing a weekly spot. The pygame artist in residence will do it in their own space, but be present on the top of the pygame website in the form of a thumbnail and a link to their patreon/blog/artist statement/website/whatever. Josh Bartlett who has shared with us some things of what he's been up to.
Please see the for more info. An artist residency usually works something like; a person spends some time in either a gallery making something to present or in a music club doing a weekly spot. The pygame artist in residence will do it in their own space, but be present on the top of the pygame website in the form of a thumbnail and a link to their patreon/blog/artist statement/website/whatever. 'pygame artist in residence' grant — For someone using python or pygame in their arts practice. Email: Applications or nominations close: September 15th.
Announced: October 1st. Amount: €512 paid by paypal. Full details at. We have a new page on how to to pygame. It's still being improved, but already there is a step by step guide on how to write your first contribution to an Open Source project.
And you don't even need to know assembly language to be able to do it! We have made a list of '. Which are issues which should be pretty easy to help out with just a bit of python knowledge. Additionally we now have which should be helpful for those wanting to hack on C code. So, if you want to help out, please pop into our (discord) in the 'contributing' channel.
Or take a look at our page for notes on how to get started. Learn python by contributing to pygame The idea is that people can learn by contributing to a Free Libre Open Source project.
(teaching by helping people contribute to FLOSS projects.). Because you don't learn karate from a book. Builds social connections and skills. Portfolio, and evidence of talent. (rather than some other project). It's sort of fun compared to some topics (better than watching paint dry at least).
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Because it's sort of well known project (millions of users). With almost zero full time or even part time developers (that's why it's called pygame zero).
Because we have learning resources and easy issues prepared. Welcome to our humble ( and slightly strange) little part of the World Wide Web. Let me give you a quick introduction about what you've stumbled upon here. Pygame ( the library) is a Free and Open Source programming language library for making multimedia applications like games built on top of the excellent library. Like SDL, pygame is highly portable and runs on nearly every platform and operating system. Millions of people have downloaded pygame itself, which is a whole lot of bits flying across the interwebs.
Pygame.org ( the website) welcomes all Python game, art, music, sound, video and multimedia projects. Once you have finished you could or learn pygame by reading the. For more information on what is happening in the pygame world see the, which lists many things like our projects we are working on, news (our blog with rss), (forum), (Q&A), (development), (chat), (we love writing electronic mail to each other) and other various bits and pieces about pygame from around the internets. Pygame ( the community) is a small volunteer group of creative humans who ♥ making things (there may also be a few cats, several koalas, dozens of doggos, 3.14 gnomes, and 42 robots who also tinker amongst us). We respect each other, and follow the, whilst we help each other make interesting things. Enjoy yourself whilst looking around.
We look forward to your creations. Best humanly possible wishes and extra toasty warm regards, pygame ps. We spell colour without the u (sorry), and we always spell pygame with lower case letters.
Also, please do excuse the mess - we're doing some renovations around here you see. More silly nonsense about Pygame. Silliness built in.
Pygame is meant to make software things fun. New silliness is added every 3.1415 seconds. Does not require OpenGL.
With many people having broken OpenGL setups, requiring OpenGL exclusively will cut into your user base significantly. Pygame uses either opengl, directx, windib, X11, linux frame buffer, and many other different backends. Including an ASCII art backend! OpenGL is often broken on linux systems, and also on windows systems - which is why professional games use multiple backends.
Multi core CPUs can be used easily. With dual core CPUs common, and 8 core CPUs cheaply available on desktop systems, making use of multi core CPUs allows you to do more in your game.
Selected pygame functions release the dreaded python GIL, which is something you can do from C code. Uses optimized C, and Assembly code for core functions. C code is often 10-20 times faster than python code, and assembly code can easily be 100x or more times faster than python code.
Comes with many Operating systems. Just an apt-get, emerge, pkgadd, or yast install away. No need to mess with installing it outside of your operating systems package manager. Comes with binary installers (and uninstallers) for Windows or MacOS X.
Truly portable. Supports Linux (pygame comes with most mainstream linux distributions), Windows (95,98,me,2000,XP,vista, 64bit windows etc), Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported. You can use it on hand held devices from nokia, game consoles like gp2x, the One Laptop Per Child (OLPC), and the Orange Pi.
It's Simple and easy to use. Kids and adults make games with pygame. Before the Raspberry Pi, the microbit, or the OLPC, Pygame has been taught in courses to young kids, and college students. It's also used by people who first programmed in z80 assembler, or c64 basic, and for Indie game productions. Does not require a GUI to use all functions.
You can use pygame without a monitor - like if you want to use it just to process images, get joystick input, or play sounds. Small amount of code. It does not have hundreds of thousands of lines of code for things you won't use anyway. The core is kept simple, and extra things like GUI libraries, and effects are developed separately outside of pygame. It's not the best game library. It's not even the second best. But we think it's sort of ok.
Def showcookbooklove(screen): txt = 'I love the CookBook!' F = SysFont( 'Arial', 12) s = f.render(txt, 1, ( 0, 0, 0)) screen.blit(s, ( 0, 0)) Posting A Recipe:. Please start a new page for each recipe.
Use the YOUR CODE tags to put in code.(View source of some other pages to see how it is done.). Except where otherwise noted, recipes posted in the pygame cookbook are in public domain. Tabs are lost when posting, so convert tabs to spaces first if you use them. Generic recipes (A pattern for building GUIs) (Another lazy resource loader) (A signal/slot implementation) (An improved interpolator) PyGame recipes (Use pygame without using creating a window) (Using arrays) PyOpenGL recipes. Discord chat, pygame server If you want to discus projects you're working on, there is a new chat server on 'Discord':, a chat service very popular in other game dev communities.
Mailing List Pygame maintains an active mailing list. You can email the list at. If you do not have a mail client configured on your computer you can subscribe to the mailing list by sending a plain-text e-mail to Leave the subject field blank and in the body put only 'subscribe pygame-users' (without the quotes). You will receive an authentication response. Follow the directions in that e-mail to complete the subscription process.
Forums and Newsgroups GMane, and google groups offer web based, and newsgroup access to the pygame mailing list. So you can talk with a forum-like interface to the pygame mailing list. If you prefer newsgroups, GMane is running a newsgroup gateway at. If you have a google account, and like google groups, there is a mailing list mirror at.
To post, you must subscribe to the real mailing list first. It started mirroring the mailing list in 2008/04/28. For a forum-like interface, you can use which started mirroring on 2012/05/21. Mailing list archives are hosted. Irc.freenode.net 6667 #pygame. Notes for hacking, developing, and modifying pygame.
Building pygame See the wiki page: to figure out how to compile pygame on different platforms. Buildbots, pygame compiled on every change There is a page. Development now happens on github. The tracked developments in the buildbots. Links to individual buildbot pages. Linux manylinux builds Manylinux builds are binary files for pip which should work on many versions of linux.
See in the pygame repo manylinux-build/README.rst Generating docs. Python -m pygame.tests In either case the -help command line option will give usage instructions. Code style Try and follow the code style of the particular file you are editing. Use 4 spaces instead of tabs, and generally. Make sure your editor doesn't insert tabs. Try to keep things under 80 characters wide. Try not to mix in white space commits with other code commits.
This makes reading diffs easier if you separate the whitespace updates from the actual changes. For C code, we use. There is a config in srcc/.clang-format which tries to use a pep-7 style. Writing tests.
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Tests are in the test/ directory. Please see test/README.txt (in the pygame repo) for more of a description on the tests, and the testing framework. A naming convention is used for all tests. So from the name of a module, class, method, or function, you can find the tests for it. Each module has a test file. For pygame.surface there is test/surfacetest.py In that file there are methods for each of the classes, functions and methods.
So Surface.blit has a 'testblit' method. There can be multiple test methods for each method.
'testblitkeywordargs' in surfacetest.py one of a few tests Surface.blit. Add extra words at the end of the method name to make multiple tests for the same method. Methods named with todo at the front 'todoblit' are methods that need to be written. By default all of the todo tests are skipped by the test runner. You can however, make the todo tests fail - to see how many more tests need to be finished.
Tests can use tags in order to organise them. There are optionally modulenametags.py files for each module. A test/surfacetags.py file is used to specify tags for the pygame.surface module. You can use tags to skip tests on different platforms, or to choose different tests to exclude or run.
There are some test related tools + code in test/util/. To see if anything in a module is not documented. You can use: python comparedocs.py pygame.sprite sprite.doc To generate some test stubs for your unittests from an existing file. You can do: python genstubs.py midi Submitting changes to github See. If you are a member of the pygame repo on github you can start a new branch like this.